Tetrisphere
Tetrisphere is a wonderfully unique, mind-bending puzzle ...
Set in the distant future, the titular space station—built as an orbiting floating zoo containing organic and robotic animals—mysteriously goes off course and heads toward a collision course with Earth. The rescue ship Galaxy 5 is dispatched, but an accident leaves only Evo, a sentient microchip, surviving as a floating consciousness.
Because Evo has no physical body of his own, he must crawl into the husks of defeated or deactivated robotic animals to survive and progress. Each cybernetic creature features unique movement mechanics and abilities: dogs can leap and bite, sheep can bounce and float on water, bears can smash obstacles, and mice can squeeze into tight spaces. Players must creatively switch between different robotic bodies across multiple dome worlds, solving complex physics and environmental puzzles to save the space station from disaster.
Platform: Nintendo 64
Developer: DMA Design
Publisher: Take-Two Interactive
Release Date: October 24, 1998 (Europe), November 18, 1998 (North America)
Genre: Puzzle-Platformer / Action-Adventure
Modes: Single-player
Peripheral Support: Nintendo 64 Controller Pak, Rumble Pak
Body-Swapping Mechanics: Control a disembodied microchip that can possess and pilot dozens of unique robotic animal bodies, each with distinct movement physics and attack abilities.
Inventive Environmental Puzzles: Solve clever multi-stage puzzles requiring specific animal traits to activate switches, cross hazards, and unlock new areas.
Quirky Sci-Fi Humor: Experience a tongue-in-cheek narrative and humorous British comedy writing style characteristic of DMA Design's classic era.
Diverse Planetary Domes: Explore multiple themed biodomes ranging from jungle environments and arctic snowscapes to futuristic corporate bases.
Rumble Pak Integration: Feel impacts, engine vibrations, and action cues through tactile controller force feedback.
The core mechanic revolves around "body-swapping," where the player character Evo possesses different robotic animals to utilize their unique movement traits, jumps, and combat capabilities to solve puzzles.
No, Space Station Silicon Valley is strictly a single-player puzzle-platforming experience focused on campaign exploration and level completion.
The game was developed by DMA Design, a Scottish studio famous for creating Lemmings and launching the original Grand Theft Auto series before later becoming Rockstar North.
Yes, a Nintendo 64 Controller Pak is necessary to save level progress, collectibles, and high-score completion data.
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