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WWF WrestleMania 2000 revolutionized console wrestling by expanding significantly upon the foundation laid by WWF Attitude and WCW/nWo Revenge. The core gameplay revolves around AKI's intuitive light and heavy grapple system, where timing, momentum shifts, and reversal mechanics dictate the ebb and flow of matches. Players can compete across a massive variety of match types, ranging from standard singles and tag team bouts to Royal Rumbles, ladder matches, cage matches, and hardcore brawls.
Beyond standard exhibition play, the game features an extensive Career Mode that guides custom or official wrestlers through a calendar year of televised shows and pay-per-views. Its industry-leading Create-a-Wrestler mode allowed players to design custom fighters down to the finest detail, altering physical appearance, attributes, entrance music, and movesets. Combined with seamless four-player simultaneous support, WrestleMania 2000 provided endless hours of competitive couch multiplayer entertainment.
Platform: Nintendo 64 (N64)
Developer: AKI Corporation / Asmik Ace Entertainment
Publisher: THQ
Release Date: October 12, 1999 (North America)
Genre: Professional Wrestling / Sports
Player(s): 1 to 4 Players (Simultaneous split-screen)
Media Type: N64 Game Pak (Cartridge - 256 Megabits)
Renowned AKI Grappling Engine: Master responsive, timing-based light and heavy strike systems, seamless counters, and dynamic momentum meters.
Massive Attitude Era Roster: Play as dozens of top-tier WWF superstars, managers, and divas from the height of the late-90s wrestling boom.
Deep Creation Suite: Build custom wrestlers from scratch with extensive editing tools for appearance, gear, attire colors, and custom movesets.
Extensive Match Types: Compete in high-stakes bouts including Royal Rumbles, Hardcore matches with weapons, Cage matches, and Tag Team action.
Season / Career Mode: Take any wrestler through a fully realized calendar year of matches, feuds, and championship opportunities.
A: WrestleMania 2000 is the direct predecessor to WWF No Mercy. It established the core AKI engine mechanics and game structure that No Mercy later refined and expanded upon with deeper story modes and expanded attributes.
A: Yes, because game data like custom wrestlers, stable formations, and career progress cannot be stored on the cartridge itself, saving requires an official N64 Controller Pak inserted into the back of a controller.
A: Yes, the game fully supports up to four players simultaneously, making it ideal for chaotic multi-man matches like Royal Rumbles and Fatal Four-Ways.
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