NBA in the Zone '98
NBA in the Zone '98 is a professional basketball simulati...
The gameplay focuses on fast-paced, 2-on-2 arcade basketball where rules are thrown out the window in favor of massive mid-air dunks, aggressive shoves, and high-energy momentum swings. Players can select from official NBA teams and rosters, complete with secret unlockable players, team mascots, and a robust Create-A-Player system that allows users to design custom athletes with specialized attributes.
Building upon the mechanics popularized by NBA Jam, NBA Hangtime introduces the double-dunk feature, custom alley-oops, and the legendary "On Fire" status—triggered by making three consecutive baskets—which grants unlimited turbo, blazing speed, and unstoppable scoring ability. With support for up to four players simultaneously, it became a staple party game on the Nintendo 64.
Platform: Nintendo 64
Developer: Midway Games
Publisher: Midway Games
Release Date: May 1997 (North America), June 1997 (Europe)
Genre: Arcade Sports / Basketball
Modes: Exhibition, Tournament, Create-A-Player, Multiplayer (up to 4 players)
Peripheral Support: Nintendo 64 Controller Pak, Rumble Pak
Over-the-Top Arcade Hoops: Experience frantic 2-on-2 basketball featuring physics-defying dunks, aggressive shoves, and zero strict foul penalties.
Create-A-Player Suite: Design custom ballers, allocate attribute points, and save unique profiles directly to a Controller Pak.
The "On Fire" Mechanic: Chain together consecutive successful baskets to set your player on fire, unlocking infinite turbo and unstoppable scoring power.
Secret Characters and Mascots: Unlock a wide array of hidden players, celebrity guests, and team mascots with special attributes.
Four-Player Local Multiplayer: Compete against or team up with up to four friends simultaneously in chaotic couch-multiplayer showdowns.
Yes, it was created by the same key development team at Midway and serves as the conceptual successor to NBA Jam Tournament Edition, retaining the core arcade mechanics while adding new features like create-a-player.
Major additions included a robust Create-A-Player mode, double-dunk capabilities, alley-oop passing mechanics, and an expanded roster of hidden unlockable characters and team mascots.
The game supports up to four players simultaneously using standard N64 controllers, allowing for full two-on-two competitive or cooperative matchups.
Yes, a Nintendo 64 Controller Pak is necessary to save custom created players, player statistics, tournament progress, and high-score records.
Click the links below to go to the cloud drive download page
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